- Look for checks, captures and big threats
- Seize the initiative
- Communicate with your partner. You can tell them moves, ask for pieces, etc.
- NEVER touch your partner's pieces... NEVER!
- Create signals for what you need.
- Make the best move for your team, not just your board.
- Try to control squares of one color
- Do not stall unless you absolutely must
- Attacking F2 or F7 often wins
- Defending F2 or F7 keeps you from losing
- Use bughouse openings, not chess openings
- Weak bughouse squares C7, F7, C2, F2 (they are only guarded by one major piece).
- In Bughouse attack and defend are separate issues.
- Castling in bughouse is dangerous. 9 times out of 10 you shouldn't do it! It's safer
to keep your king in the middle.
- Don't drop pieces just to check, you need to come up with a strategy before you drop a piece.
- Try to make contact checks (where your opponent can't block with another piece). Knights
are great for this!
- Try to force your opponents king to take pieces towards the middle of the board. Drawing
the king out to protect himself gives you the advantage.
- If you are down on time, don't stall or "sit and think" while you wait for a certain piece.
- Don't just attack for the sake of attacking. Come up with a strategy before you start
taking pieces. Bughouse goes so fast, it's easy to make a mistake and miss your opponent's threat.
- In bughouse pieces have a different value. Pawn=1, B=2, N=2, R=2, Q=4.
- If you have a choice between a bishop and knight, ask your partner which one he would prefer.
- Disturbing the king, even if you lose a piece, is important. The hole you create, may
be used to your advantage later on.
- Remember that you are a partnership. If your team mate wins, that's great for the team! If your team mate
loses, be understanding. The next time it could be you. And remember, you can offer your partner advice so a loss
falls on both team mates shoulders.
- Illegal moves lose. Bughouse is usually clock move. Make sure you are making a legal move before you touch
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